As a global company, which produces millions of products every year, we have a significant impact on the environment. We are committed to shrinking our corporate environmental footprint, even as we grow our business. This is quite a challenge, one we are tackling by rethinking everything we do, from product design and packaging to the way we run our operations. As well as focusing on efficiency, we are pursuing innovative ways to reduce our environmental impact.
We have been formally reporting the environmental performance of our U.S. operations since 2002, when we committed to reduce our greenhouse gas (GHG) emissions through the U.S. Environmental Protection Agency’s Climate Leaders program (now ceased).
In 2008, we established the first set of environmental goals for our global operations, including owned and leased facilities. In 2010, we met and exceeded our goal to reduce Scope 1 and 2 emissions by 10% from 2008 - two years ahead of schedule. While we are proud of this accomplishment, we are conscious of expected business growth. We will strive to maintain and build upon this success over the next two years.
Hasbro Environmental Goals
- Reduce Scope 1 and Scope 2 GHG emissions by 10% by 2012
- Reduce non-recycled non-hazardous waste by 15% by 20122
- Achieve 90% non-hazardous waste recycling by 20122
- Reduce water use by 15% by 2012
- Eliminate PVC from packaging beginning in 2013, for all new core toy and game products3
- Derive 90% of our paper and board packaging from recycled material or sources that practice sustainable forest management by 2015
Our global environmental sustainability goals are supported by site-specific goals at our two owned and operated manufacturing facilities in the U.S. and Ireland.
For information regarding the environmental impacts of our supply chain (Scope 3) visit the Operations and the Environment section.
1. All goals against a 2008 baseline and includes all owned and leased facilities operated by Hasbro.
2. Goal previously referred to as “solid waste.”
3. Goal established in 2011.
4. Data was normalized to average headcount.
5. Data represents all Hasbro owned and operated facilities.